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- /*
- * VidMem.wrf
- *
- * All data files for the video memory
- *
- */
-
-
- directory "images" // *Note* Must load the IMGPAGE files before the IMG.
- file IMGPAGE "intfac0.pcx"
- file IMGPAGE "intfac1.pcx"
- file IMGPAGE "intfac2.pcx"
- file IMGPAGE "intfac3.pcx"
- file IMGPAGE "intfac4.pcx"
- file IMG "intfac.img"
-
- directory "texpages"
- file TERTILES "tertilesc1.pcx"
- file HWTERTILES "tertilesc1hw.pcx"
- file TEXPAGE "page-21-fx`s.pcx"
- file TEXPAGE "page-11-player buildings.pcx"
- file TEXPAGE "page-12-player buildings.pcx"
- file TEXPAGE "page-13-player buildings.pcx"
- file TEXPAGE "page-14-droid hubs.pcx"
- file TEXPAGE "page-15-droid hubs.pcx"
- file TEXPAGE "page-16-droid drives.pcx"
- file TEXPAGE "page-17-droid weapons.pcx"
- file TEXPAGE "page-18-fx`s-hard.pcx"
- file TEXPAGE "page-18-fx`s-soft.pcx"
- file TEXPAGE "page-19-fx`s-hard.pcx"
- file TEXPAGE "page-19-fx`s-soft.pcx"
- file TEXPAGE "page-20-fx`s-hard.pcx"
- file TEXPAGE "page-20-fx`s-soft.pcx"
- file TEXPAGE "page-10-laboratories.pcx"
- file TEXPAGE "page-22-fx`s.pcx"
- file TEXPAGE "page-23-fx`s-hard.pcx"
- file TEXPAGE "page-23-fx`s-soft.pcx"
- file TEXPAGE "page-24-fx`s.pcx"
- //-file TEXPAGE "page-25-fx`s-Alpha.pcx" // should be conditional - needed for 3dfx
- file TEXPAGE "page-8-player buildings-bases.pcx"
- file TEXPAGE "page-9-player-soft buildings-bases.pcx"
- file TEXPAGE "page-9-player-hard buildings-bases.pcx"
- file TEXPAGE "page-7-barbarians-arizona.pcx"
- file TEXPAGE "page-6-features-arizona.pcx"
-
-
-